![]() ![]() I earn every gain.The bottom line is that the game is suddenly much more fun to play than it was before. ![]() Follow the Jestimp chains.Test multiple strategies under identical conditions.Clear zone goals faster by parallelling out contingent mini-strategies.Test permanent changes (e.g. I like to play every daily challenge, so when I found myself running my final VM's with just 2 hours left til the Daily reset, I used parallelling to increase the titimp drops, thus decreasing clear time.I use parallelling for many other things:Collect more resources from map farming. But my point is that there might be something wrong that, in tandem with Paralleling, makes collecting VMs far too consistent and effortless.This thread has turned out to be a balancing act between fixing an exploit and outright revealing it. I would like an example better describing how to plug in all the numbers.I understand that most players have gotten the same results that I have on occasion. Also the VMDC equation on the wiki page is a bit confusing. There could also be a rounding error, or just the fact that rounding may be having a much more severe affect when numbers near the extremes of the spectrum are involved. What I need is a more precise explanation of how Void Map drops are calculated.I know that there is some series of numbers generated at the time of portal (locking in certain drops to prevent save-scumming), but I want to know if there are any other modifiers involved that might tip some probabilities in the wrong direction. I am actually surprised that it hasn't already been guessed, owing to it's simplicity, and the mountain of clues I have provided. But I may have discovered an exploitable bug.My heirloom farming method, which I will call Paralleling, was far more successful than I expected.I don't want to reveal what Paralleling is just yet, since I've kind of made it into a game, and also it has the possibility to change the direction of future content, similar to scripting. And I am glad you are involved in this thread, since I think I need your input.I was successful at getting to the 2000% and it was challenging enough to be reachable but satisfyingly difficult. ![]() This thread's topic is how I figured out to do it.And Grabarz, although your guess is incorrect, I did incorporate one element of it. This is pretty much all the dev's fault.The final Golden Upgrade being set at 2000% made it necessary for me to farm a significant number of heirlooms. I have all 30 trophies (with the exact same date on all of them) to prove it.As you can see, time travel or 'changing the clock' was absolutely not involved.Keep guessing ). ![]()
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December 2022
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